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		<title>On the Style and Structure of Writing Shadowdark RPG Adventures</title>
		<link>https://staging.magevs.monster/on-the-style-and-structure-of-writing-shadowdark-rpg-adventures/</link>
		
		<dc:creator><![CDATA[Frey Bugbee]]></dc:creator>
		<pubDate>Sun, 24 Mar 2024 06:10:03 +0000</pubDate>
				<category><![CDATA[Adventures]]></category>
		<category><![CDATA[On Design]]></category>
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					<description><![CDATA[<p>This article aims to clarify the form and style of writing adventures for Shadowdark RPG. As a student learning from the Experienced and the game's creator, Kelsey Dionne, I am here to shed some torchlight on the Structure, Style, and Form of Shadowdark Adventures.</p>
<p>The post <a href="https://staging.magevs.monster/on-the-style-and-structure-of-writing-shadowdark-rpg-adventures/">On the Style and Structure of Writing Shadowdark RPG Adventures</a> first appeared on <a href="https://staging.magevs.monster">Mage vs. Monster</a>.</p>]]></description>
										<content:encoded><![CDATA[<div id="cs-content" class="cs-content"><div class="x-section e366-e1 ma6-0"><div class="x-row x-container max width e366-e2 ma6-6 ma6-7 ma6-a ma6-b"><div class="x-row-inner"><div class="x-col e366-e3 ma6-e"><div class="x-text x-content e366-e4 ma6-f ma6-g ma6-h ma6-i"><p style="text-align: right;"><strong>Published</strong>: March 23, 2024 <strong>–</strong> <strong>Revised</strong>: September 7, 2024</p></div><div class="x-text x-text-headline e366-e5 ma6-p ma6-q ma6-r ma6-s ma6-t ma6-u ma6-v"><div class="x-text-content"><div class="x-text-content-text"><h1 class="x-text-content-text-primary">On the Style and Structure of Writing Shadowdark RPG Adventures</h1></div></div></div></div></div></div><div class="x-row x-container max width e366-e6 ma6-6 ma6-7 ma6-8 ma6-a ma6-c"><div class="x-row-inner"><div class="x-col e366-e7 ma6-e"><div class="x-row e366-e8 ma6-6 ma6-9 ma6-d"><div class="x-row-inner"><div class="x-col e366-e9 ma6-e"><span class="x-image e366-e10 ma6-17 ma6-18 ma6-19 ma6-1a ma6-1b"><img decoding="async" src="https://staging.magevs.monster/wp-content/uploads/2024/03/2-sword-1-spellbook-line.png" width="550" height="122" alt="https://axebane.itch.io/" loading="lazy"></span></div></div></div><div class="x-text x-content e366-e11 ma6-g ma6-i ma6-j ma6-k ma6-l"><p><span data-preserver-spaces="true">This article aims to clarify the form and style of writing adventures for Shadowdark RPG. As a student learning from the Experienced and the game's creator, Kelsey Dionne, I am here to shed some torchlight on the Structure, Style, and Form of Shadowdark Adventures. </span></p>
<p><span data-preserver-spaces="true">Chris Bissette of Loot the Room inspired this article, which you can find here: </span><a class="editor-rtfLink" href="https://loottheroom.uk/form-and-structure-the-dna-of-adventure-modules" target="_blank" rel="noopener" data-wplink-url-error="true"><span data-preserver-spaces="true">Form and Structure: The DNA of Adventure Modules</span></a><span data-preserver-spaces="true">. Other inspirations are selfish; I'd like this clarification to inform my writing after completing <a href="https://freybugbee.itch.io/the-mines-of-gloomwind-ravine" target="_blank" rel="noopener">one self-published adventure</a>.</span></p></div><div class="x-text x-text-headline e366-e12 ma6-q ma6-r ma6-s ma6-t ma6-u ma6-v ma6-w ma6-x ma6-y ma6-z"><div class="x-text-content"><div class="x-text-content-text"><h2 class="x-text-content-text-primary"><span data-preserver-spaces="true">The Edicts and Caveats of Shadowdark Adventure Writing</span></h2></div></div></div><div class="x-text x-content e366-e13 ma6-g ma6-h ma6-i ma6-l ma6-m"><p><span data-preserver-spaces="true">If you have not discovered Shadowdark, the roleplaying game, pause and pick up the </span><a class="editor-rtfLink" href="https://www.thearcanelibrary.com/products/shadowdark-rpg-quickstart-set-pdf" target="_blank" rel="noopener"><span data-preserver-spaces="true">free quickstart guide from The Arcane Library</span></a><span data-preserver-spaces="true">. If you found this post, it's likely that most of you are familiar with Shadowdark and are as curious as I am about Shadowdark Adventure writing. </span></p>
<p><span data-preserver-spaces="true">Let's delve into this dungeon.</span></p></div><div class="x-alert x-alert-block e366-e14 ma6-1q ma6-1r ma6-1s ma6-1t ma6-1u ma6-1v ma6-1w"><div class="x-alert-content"><p>Writing adventures for roleplaying games is a unique form of storytelling.</p>
<p>Written Adventures are storytelling guides designed for Game Masters (GMs) to escort their Player Characters (PCs) on a quest.</p>
<p>A Good Adventure creates scenarios that provide minimal prep and lead GMs through the world of the writer&rsquo;s creation.</p>
<p>The goal is to communicate essential dramatic elements succinctly to help the GM embark their players on a thrilling quest.</p></div></div><div class="x-text x-content e366-e15 ma6-g ma6-i ma6-k ma6-l ma6-m"><p>As the Loot the Room article illustrates<sup class="modern-footnotes-footnote ">1</sup>, to connect with your Game Master audience, you must write your Adventures in the style recognizable by the established content, typically written by the "house" or original creators. With this in mind, The Arcane Library is the source.</p>
<p><span data-preserver-spaces="true">Today, an Adventure for Shadowdark is limited in its example content. The complete edition of the game has been available for about a year as of the writing of this article, and the official Adventures in the </span><a class="editor-rtfLink" href="https://www.thearcanelibrary.com/collections/cursed-scroll-zine" target="_blank" rel="noopener"><span data-preserver-spaces="true">Cursed Scrolls 1 through 3</span></a><span data-preserver-spaces="true"> come in slightly different formats. After studying Kelsey's Scrolls, I have selected Cursed Scroll 2 and 3 with "<a href="https://www.thearcanelibrary.com/collections/all/products/cursed-scroll-zine-vol-2-red-sands-pdf-shadowdark-rpg" target="_blank" rel="noopener">Fortress of the Burning Brothers</a>" or "FotBB" and the zero-level Adventure "<a href="https://www.thearcanelibrary.com/collections/all/products/cursed-scroll-zine-vol-3-midnight-sun-pdf-shadowdark-rpg" target="_blank" rel="noopener">Hoard of the Sea Wolf King</a>" or "HotSWK" as my example adventures. Both Adventures have elements that may or may not be needed for your own.</span></p></div><div class="x-alert x-alert-block e366-e16 ma6-1r ma6-1s ma6-1t ma6-1u ma6-1x ma6-1y ma6-1z"><div class="x-alert-content"><p><strong>Please note:</strong> <br />
This article proposes creating standards for a layout system for Shadowdark. <br />
The goal is to make Adventures easier for GMs to run at the table.</p>
<p>Explore your creativity and design a unique visual style using color, font families, art, and trade dress.</p></div></div><div class="x-text x-text-headline e366-e17 ma6-q ma6-r ma6-s ma6-t ma6-u ma6-v ma6-w ma6-x ma6-y ma6-z"><div class="x-text-content"><div class="x-text-content-text"><h2 class="x-text-content-text-primary"><span data-preserver-spaces="true">The Basic Elements of Shadowdark Adventures</span></h2></div></div></div><div class="x-text x-content e366-e18 ma6-g ma6-i ma6-k ma6-l ma6-m"><p><span data-preserver-spaces="true">If you've read Adventures designed for Old School Rules (also known as OSR but defined as Old School Revival or Old School Renaissance), you know that the styles and structures vary quite a bit. Again, this article aims to define a "house" style for Shadowdark Adventures. Let's delve deeper!</span></p>
<p><span data-preserver-spaces="true">Analyzing the fundamental elements that make up a Shadowdark Adventure helps GMs get on board and quickly gain perspective on what story they're trying to tell. Using the example of <a href="https://www.thearcanelibrary.com/collections/all/products/cursed-scroll-zine-vol-2-red-sands-pdf-shadowdark-rpg" target="_blank" rel="noopener">FotBB</a> and <a href="https://www.thearcanelibrary.com/collections/all/products/cursed-scroll-zine-vol-3-midnight-sun-pdf-shadowdark-rpg" target="_blank" rel="noopener">HotSWK</a>, here are the elements that make up the anatomy of a Shadowdark Adventure:</span></p></div><div class="x-alert x-alert-block e366-e19 ma6-1r ma6-1s ma6-1u ma6-1w ma6-1x ma6-20 ma6-21"><div class="x-alert-content"><ul>
 	<li>Overview
<ul>
 	<li><a href="https://staging.magevs.monster/on-the-style-and-structure-of-writing-shadowdark-rpg-adventures/#room-key">Room Key</a> - GM vs. PC Info</li>
 	<li><a href="https://staging.magevs.monster/on-the-style-and-structure-of-writing-shadowdark-rpg-adventures/#background">Background</a> - A Short History</li>
 	<li><a href="https://staging.magevs.monster/on-the-style-and-structure-of-writing-shadowdark-rpg-adventures/#factions">Factions</a></li>
 	<li><a href="https://staging.magevs.monster/on-the-style-and-structure-of-writing-shadowdark-rpg-adventures/#game-details">Game Details</a></li>
 	<li><a href="https://staging.magevs.monster/on-the-style-and-structure-of-writing-shadowdark-rpg-adventures/#locations">Locations</a> - Named Areas</li>
 	<li><a href="https://staging.magevs.monster/on-the-style-and-structure-of-writing-shadowdark-rpg-adventures/#entrances-and-exits">Entrances and Exits</a></li>
 	<li><a href="https://staging.magevs.monster/on-the-style-and-structure-of-writing-shadowdark-rpg-adventures/#rumors">Rumors</a></li>
</ul>
</li>
 	<li>The Areas
<ul>
 	<li><a href="https://staging.magevs.monster/on-the-style-and-structure-of-writing-shadowdark-rpg-adventures/#features">Features</a> - Dangers, Dimensions, &amp; Light</li>
 	<li><a href="https://staging.magevs.monster/on-the-style-and-structure-of-writing-shadowdark-rpg-adventures/#encounters">Encounters</a></li>
 	<li><a href="https://staging.magevs.monster/on-the-style-and-structure-of-writing-shadowdark-rpg-adventures/#area-details">Area Details</a>
<ul>
 	<li>Title</li>
 	<li>Room Description</li>
 	<li>Bulleted Details</li>
</ul>
</li>
</ul>
</li>
</ul></div></div><div class="x-text x-text-headline e366-e20 ma6-q ma6-r ma6-s ma6-t ma6-u ma6-w ma6-x ma6-y ma6-z ma6-10"><div class="x-text-content"><div class="x-text-content-text"><h2 class="x-text-content-text-primary"><span data-preserver-spaces="true">The Overview</span></h2></div></div></div><div class="x-text x-content e366-e21 ma6-g ma6-i ma6-k ma6-l ma6-m"><div>The first section, <strong>Overview</strong>, has multiple components that should always be used but may have some optional sections depending on the adventure you write.</div></div><div id="room-key" class="x-text x-text-headline e366-e22 ma6-s ma6-t ma6-w ma6-11 ma6-12 ma6-13"><div class="x-text-content"><div class="x-text-content-text"><h3 class="x-text-content-text-primary">1. Room Key</h3></div></div></div><div class="x-text x-content e366-e23 ma6-g ma6-i ma6-k ma6-l ma6-m"><div>One element that Adventure Writers often overlook is the <strong>Room Key</strong>, or what I call "To Share or Not." This quick note defines how GMs should use the <strong>Area Details</strong> (which we will get to later in the article).</div>
<div>&nbsp;</div>
<div>The&nbsp;<strong>Room Key</strong> looks like this:</div>
<div>&nbsp;</div></div><span class="x-image e366-e24 ma6-17 ma6-19 ma6-1b ma6-1c ma6-1d ma6-1e ma6-1f"><img decoding="async" src="https://staging.magevs.monster/wp-content/uploads/2024/09/Room-Key.png" width="588" height="122" alt="Room Key. The keyworded descriptions at the start of each location are safe to share with the players. The bulleted details beneath are for the GM." loading="lazy"></span><div class="x-text x-content e366-e25 ma6-g ma6-i ma6-l ma6-m ma6-n"><div>The <strong>Room Key</strong> tells GMs to use the room <strong>descriptions</strong> as read-aloud text or paraphrase this information when PCs enter the area. <strong>Bulleted</strong> <strong>details</strong> are intended to be revealed as PCs explore or interact with the elements.</div>
<div>&nbsp;</div>
<div>This helps allow GMs to use an adventure at the table <span style="text-decoration: underline;">with minimal prep</span>.</div></div><div id="background" class="x-text x-text-headline e366-e26 ma6-s ma6-t ma6-w ma6-11 ma6-12 ma6-13"><div class="x-text-content"><div class="x-text-content-text"><h3 class="x-text-content-text-primary">2. Background</h3></div></div></div><div class="x-text x-content e366-e27 ma6-g ma6-i ma6-l ma6-m ma6-n"><div>The <strong>Background</strong> sets the stage for the Adventure. It provides hints of lore and describes the perilous situation the PCs are about to face.&nbsp;</div>
<div>&nbsp;</div>
<div>This one&mdash;or two-paragraph section tells the story of danger at the location. It helps GMs understand NPC interactions, scenarios, and possible Adventure solutions.</div>
<p>For example, in FotBB, two brothers, Malik and Gaspar, compete for the same goal: to inherit their father's title.</p>
<p>The background tells us that the brothers must prove themselves and one of them must die. As GM, you gather that PCs may want to play the brothers against each other or at least stay out of their way.</p>
<p>In HotSWK, rumors say the mighty sea wolf king still clutches his treasures. The legend of the king still circulates amongst the people in the area, setting up the potential for deadly encounters and a showdown.&nbsp;</p>
<p>The <strong>Background</strong>, while providing essential information, should be kept brief and to the point. This brevity allows the GMs to add their own creative elements to the Adventure, making it unique and engaging for their players.</p></div><div id="factions" class="x-text x-text-headline e366-e28 ma6-s ma6-t ma6-w ma6-11 ma6-12 ma6-13"><div class="x-text-content"><div class="x-text-content-text"><h3 class="x-text-content-text-primary">3. Factions</h3></div></div></div><div class="x-text x-content e366-e29 ma6-g ma6-i ma6-l ma6-m ma6-n"><p>A <strong>Faction</strong> has an agenda. Defining factions helps the GM understand how to play out encounters with faction members.</p>
<p>Factions are directly opposed and fight over the same resources. Factions often have a leader, master, and a key NPC. They are frequently included in the <strong>Random Encounter</strong> table (more details in<strong>&nbsp;Encounters</strong> below).</p>
<p>A faction could be a singular type of monster or a collective of monsters dominated or controlled by an entity or a more powerful monster. Factions are the GM's Actors on the Stage.</p>
<p>A faction should hold a secret or hide a pivotal clue like the revelation of power, lead them to or hide treasure, offer an alliance, or other vital roles in the story.</p></div><span class="x-image e366-e30 ma6-17 ma6-1e ma6-1f ma6-1g ma6-1h ma6-1i"><img decoding="async" src="https://staging.magevs.monster/wp-content/uploads/2024/09/Factions-1.png" width="418" height="221" alt="Factions. Sammi. Desert nomad wildlings known as the Sammi are trusted traders of handmade goods, hunters, and gatherers of edibles. They will attack chaotic creatures wreaking havoc. Devils. An Erinys devil, Korotat the Vexer, and his entourage of devils stalk the worm tubes. Imps hunt for a contractee while Betzil, a barbed devil awaits wandering souls while their general seeks the purple worm." loading="lazy"></span><div class="x-text x-content e366-e31 ma6-g ma6-i ma6-l ma6-m ma6-n"><p>The <strong>Factions</strong> in FotBB are excellent examples of factions with a leader and key NPC. Malik and Gaspar are commanders, potentially Big Bad Guys or partners, who lead powerful servant NPCs Halim and Rashik.</p>
<p>Remember, <strong>Faction</strong> members typically appear in specific areas and are seen on the <strong>Random Encounters</strong> table.</p></div><div id="game-details" class="x-text x-text-headline e366-e32 ma6-s ma6-t ma6-w ma6-11 ma6-12 ma6-13"><div class="x-text-content"><div class="x-text-content-text"><h3 class="x-text-content-text-primary">4. Game Details&nbsp; (Optional)</h3></div></div></div><div class="x-text x-content e366-e33 ma6-g ma6-i ma6-l ma6-m ma6-n"><p>Do you have a specific set of rules that apply to this Adventure? This is the place to define custom or specific rules. Do all players need to start with a particular condition? Is this a Gauntlet Adventure, and would you like to remind GMs of the details?&nbsp;</p>
<p>Keeping the rules simple is essential. GMs already have much to remember. In HotSWK, a reminder of the Gauntlet rules helps GMs remember important bits and refer to the official rules.&nbsp;</p></div><div id="locations" class="x-text x-text-headline e366-e34 ma6-s ma6-t ma6-w ma6-11 ma6-12 ma6-13"><div class="x-text-content"><div class="x-text-content-text"><h3 class="x-text-content-text-primary">5. Locations</h3></div></div></div><div class="x-text x-content e366-e35 ma6-g ma6-i ma6-l ma6-m ma6-n"><p>Your Adventure may have different areas that need extra description. This includes a couple of sentences painting a picture for GMs to describe later.</p>
<p>If your <strong>Location</strong> has two different types of areas, you could describe their <strong>Features</strong> here if space permits. In HotSWK, the <strong>Locations</strong> have unique <strong>Features</strong> like rivers and lakes in the Sea Caves and expertly hewn stone walls in the Tombs.</p>
<p>The descriptions include the dimensions and unique elements of the space, including the height of ceilings and the depth of a lake. Include a short description of <strong>Features</strong> here, but if more details are needed, place them in a <strong>Features</strong> section.</p>
<p><strong>Features</strong> included in the&nbsp;<strong>Location</strong> are in&nbsp;<strong>bold</strong>, while the description is not.</p>
<p>You can see more about <a href="https://staging.magevs.monster/on-the-style-and-structure-of-writing-shadowdark-rpg-adventures/#features"><strong>Features</strong></a> under <strong>Area</strong> <strong>Details</strong>.</p>
<p>Here is an example of a <strong>Location</strong> description:</p></div><div class="x-alert x-alert-block e366-e36 ma6-1s ma6-1w ma6-21 ma6-22"><div class="x-alert-content"><p class="p1"><span style="text-decoration: underline;"><strong>Gloomwind Mines&nbsp;&nbsp;</strong></span></p>
<p class="p1">An old mine lost to time and magic is cut deep into a ravine of solid stone. Long ago, the Order of Gehemna concealed the mine with magic to protect powerful relics from evil hands. The rocky entrance, now revealed, leads to jagged basalt mine shafts and picked-and-shoveled caverns that now host dangerous conditions, wild beasts, and ensorcelled spaces.</p>
<p class="p1"><strong>Ceilings.</strong>&nbsp;10&rsquo; high. <span class="s1"><strong>Shafts.</strong>&nbsp;5' wide.</span>&nbsp;<strong>Cavity</strong> <strong>ceilings.</strong> Up to 30&rsquo;.</p></div></div><div id="entrances-and-exits" class="x-text x-text-headline e366-e37 ma6-s ma6-t ma6-w ma6-11 ma6-12 ma6-13"><div class="x-text-content"><div class="x-text-content-text"><h3 class="x-text-content-text-primary">6. Entrances and Exits</h3></div></div></div><div class="x-text x-content e366-e38 ma6-g ma6-i ma6-l ma6-m ma6-n"><p>When you write your Adventure, you may need to explain how PCs might enter the location. If your dungeon is designed with one entrance, you may run the risk of railroading GMs and PCs down a linear path. Be sure to <em>Jaquays</em> your dungeon and offer multiple routes through your location, then define them for the GM.</p>
<p>This section helps define options for PCs to approach a location and have some agency. <strong>Entrances and Exits</strong> can be a dedicated section and heading, or these details could be included in the <strong>Location</strong> section, like the example here:</p></div><div class="x-alert x-alert-block e366-e39 ma6-1s ma6-1w ma6-21 ma6-22"><div class="x-alert-content"><p class="p1"><span style="text-decoration: underline;"><strong>Seragir Chapel&nbsp;&nbsp;</strong></span></p>
<p class="p1">The ruined chapel stands in defiance, overgrown from the outside, with vines twisting over muted and broken stained glass windows. The stone house connects to the chapel and sits dark and foreboding. Covered in dirt and moss, a worn path connects to the entrance.</p>
<p class="p1"><strong>Entrances and Exits.</strong> Entry into the chapel is apparent at <strong>Area 1</strong> on the south side. <strong>Area 7</strong> from the north is noticeable but has no defined path. PCs searching the exterior can find an obscured entrance into <strong>Area 5</strong> if they closely examine the perimeter.</p></div></div><div class="x-text x-content e366-e40 ma6-g ma6-i ma6-l ma6-m ma6-n"><p><strong>Entrances and Exits</strong> in HotSWK have a dedicated heading section since the two location entries and exits are connected:</p></div><span class="x-image e366-e41 ma6-17 ma6-19 ma6-1c ma6-1e ma6-1f ma6-1j ma6-1k ma6-1l"><img decoding="async" src="https://staging.magevs.monster/wp-content/uploads/2024/09/Entrances-and-Exits.png" width="585" height="113" alt="Entrances and exits. The only way to access the sea caves is through the tidal flows into Area 1, Area 6, and to the east of Area 29." loading="lazy"></span><div id="rumors" class="x-text x-text-headline e366-e42 ma6-s ma6-t ma6-w ma6-11 ma6-12 ma6-13"><div class="x-text-content"><div class="x-text-content-text"><h3 class="x-text-content-text-primary">7. Rumors</h3></div></div></div><div class="x-text x-content e366-e43 ma6-g ma6-i ma6-l ma6-m ma6-n"><p>Perhaps one of the most essential elements of an Adventure, the <strong>Rumors</strong> table typically bookends the&nbsp;<strong>Overview</strong>.&nbsp;</p>
<p>Displayed as a table with a heading and a declaration of a die type, this <strong>Roll&nbsp;Table</strong> typically has six numbered options that help hook PCs into the Adventure. These options may be formatted as quotes from NPCs, overheard statements, or stories known by characters in the Adventure world.&nbsp;</p>
<p>Having a minimum of four <strong>Rumors</strong> is acceptable but no more than eight.</p></div><span class="x-image e366-e44 ma6-17 ma6-19 ma6-1b ma6-1c ma6-1e ma6-1f ma6-1j ma6-1k"><img decoding="async" src="https://staging.magevs.monster/wp-content/uploads/2024/09/Rumors.png" width="600" height="220" alt="Rumors Table. d4. Details. 1. Some townsfolk say they have nightmares about a winged man. 2. A giant bat carried halfling trapper Brek away. 3. A jeweled staff of Saint Terragnis was lost at the chapel. 4. Knights were walking the road near the old abandoned chapel." loading="lazy"></span><div class="x-text x-text-headline e366-e45 ma6-q ma6-r ma6-s ma6-t ma6-u ma6-v ma6-w ma6-x ma6-y ma6-14"><div class="x-text-content"><div class="x-text-content-text"><h2 class="x-text-content-text-primary">The Areas</h2></div></div></div><div class="x-text x-content e366-e46 ma6-g ma6-i ma6-l ma6-m ma6-n"><p>This portion of the Adventure is one of the most vital pieces of writing. At the table, GMs will look for bits to read aloud and bullets to inform situations. Being concise, providing flavor, and detailed descriptions help GMs succeed with little time spent preparing.</p></div><div id="features" class="x-text x-text-headline e366-e47 ma6-s ma6-t ma6-w ma6-11 ma6-12 ma6-13"><div class="x-text-content"><div class="x-text-content-text"><h3 class="x-text-content-text-primary">1. Features</h3></div></div></div><div class="x-text x-content e366-e48 ma6-g ma6-i ma6-l ma6-m ma6-n"><p>You may decide to have more than one area in your Adventure and need to define specific <strong>Features</strong>. This section defines the&nbsp;<strong>Light</strong> levels,&nbsp;<strong>Walls</strong>,&nbsp;<strong>Unique Structures</strong>, and&nbsp;<strong>Dangerous Obstacles</strong>.</p>
<p>The example below comes from FotBB. This&nbsp;<strong>Location</strong> has multiple&nbsp;<strong>Features</strong> that require specific details that affect a character's strategy, movement, and health.&nbsp;</p>
<p style="text-align: left;">In HotSWK, the only addition to the <strong>Features</strong> is:</p>
<p style="text-align: center;"><strong>Light.</strong> Total darkness in caves.</p>
<p>Note that in HotSWK, the other <strong>Features</strong> were included in the&nbsp;<strong>Location</strong> details.</p>
<p>Each <strong>Feature </strong>can be displayed in one of two ways:</p>
<ol>
<li>With<b> bullets </b>followed by a<b> bold keyword </b>and period, as shown below.</li>
<li>Forego the Bullets and use&nbsp;<strong>bold keywords</strong> and a period.</li>
</ol></div><span class="x-image e366-e49 ma6-17 ma6-19 ma6-1b ma6-1c ma6-1e ma6-1f ma6-1k ma6-1m"><img decoding="async" src="https://staging.magevs.monster/wp-content/uploads/2024/09/Features.png" width="592" height="294" alt="FEATURES • Light. Magma fills the entire cavern with a dim, orange glow. • Walls. 30&#039; high, razor edges (ropes 2:6 tear). Smooth surface is impossible to climb with bare hands. • Towers. 10&#039; above walls (40&#039; high), razor edges (ropes 2:6 tear). &#x25b6; Iron ladders (10&#039;, removable) connect walkways to towers." loading="lazy"></span><div class="x-alert x-alert-block e366-e50 ma6-1s ma6-1t ma6-1u ma6-1v ma6-1w ma6-1y ma6-23"><div class="x-alert-content"><p><strong>Please Note:</strong> In this humble writer's opinion, any player-facing content should be written without bullets. I prefer using the Room Key throughout the Adventure sections. By that, I mean <strong>Descriptions</strong> in the <strong>Overview</strong> could be shared with players if it makes sense to the GM.</p></div></div><div id="encounters" class="x-text x-text-headline e366-e51 ma6-s ma6-t ma6-w ma6-11 ma6-12 ma6-13"><div class="x-text-content"><div class="x-text-content-text"><h3 class="x-text-content-text-primary">2. Encounters</h3></div></div></div><div class="x-text x-content e366-e52 ma6-g ma6-i ma6-l ma6-m ma6-n"><p>At the top of this section, instructions for using the <strong>Random</strong> <strong>Encounters</strong> table define how often a check is made. These checks are based directly on the Shadowdark rules.</p></div><span class="x-image e366-e53 ma6-17 ma6-1b ma6-1e ma6-1f ma6-1g ma6-1h"><img decoding="async" src="https://staging.magevs.monster/wp-content/uploads/2024/09/Danger-Level.png" width="529" height="65" alt="Danger Level. Unsafe. Check for an encounter every 3 crawling rounds." loading="lazy"></span><div class="x-text x-content e366-e54 ma6-g ma6-i ma6-l ma6-m ma6-n"><p><span data-preserver-spaces="true">Closely tied to </span><strong><span data-preserver-spaces="true">Factions</span></strong><span data-preserver-spaces="true">, the </span><strong><span data-preserver-spaces="true">Random</span></strong> <strong><span data-preserver-spaces="true">Encounters</span></strong><span data-preserver-spaces="true"> table is a tool that throws themed monsters at your players, unifies your Adventure, and helps GMs introduce faction agents to interrupt or interact with your PCs.</span></p></div><span class="x-image e366-e55 ma6-17 ma6-1b ma6-1f ma6-1g ma6-1j ma6-1k ma6-1n ma6-1o"><img decoding="async" src="https://staging.magevs.monster/wp-content/uploads/2024/09/Random-Encounters-CS2.png" width="600" height="407" alt="Random Encounter table" loading="lazy"></span><div class="x-text x-content e366-e56 ma6-g ma6-i ma6-l ma6-m ma6-n"><p><span data-preserver-spaces="true">The&nbsp;<strong>Encounters</strong> section defines a Faction's precise actions, explains the <strong>Order of Battle</strong>, and details faction actions and combat.</span></p>
<p><span data-preserver-spaces="true"> Notice how FotBB adds the <strong>Danger Level</strong> in this example:</span></p></div><span class="x-image e366-e57 ma6-17 ma6-1b ma6-1e ma6-1f ma6-1g ma6-1h ma6-1o"><img decoding="async" src="https://staging.magevs.monster/wp-content/uploads/2024/09/Encounters-CS2.png" width="565" height="448" alt="Encounters. Risky. Check for a random encounter every 2 crawling rounds. • Salamander Guards. The salamanders look out into the cavern (DC 15 DEX to avoid notice from outside walls/DC 12 DEX inside). &#x25b6; Guard Change. Every two hours. Takes 1d4 rounds. During the rotation, it&#039;s easy to avoid notice (DC 9 DEX). • Order of Battle. Each tower has a brass gong for raising the alarm. If raised, the 12 salamanders atop towers (Areas 2, 3, 8, 11, 12, 16, 17) provide longbow cover, and the 13 from Areas 5, 6, and 7 arm and muster in the courtyard (Area 4) in 2 rounds. &#x25b6; Gaspar. A third of the salamanders go to protect him (Area 8). &#x25b6; Sweeps. Salamanders atop towers remain in position. The rest sweep the fortress in groups of 3-5 for an hour. Intruders are preferably captured alive and taken before Gaspar. &#x25b6; Afterwards. Guard numbers double for 24 hours after an alarm is raised. All checks to avoid notice become DC 18." loading="lazy"></span><div class="x-text x-content e366-e58 ma6-g ma6-i ma6-l ma6-m ma6-n"><p><span data-preserver-spaces="true">The </span><strong><span data-preserver-spaces="true">Order of Battle</span></strong><span data-preserver-spaces="true"> and the <strong>Faction</strong> bullets specify the actions of monsters and NPCs. In this example, the GM knows that the Salamander Guards are given an objective (capturing intruders) and specifics for combat if PCs are discovered (stop intruders at all costs) and increasing guard numbers after the alarm is raised.</span></p>
<p><span data-preserver-spaces="true">This section should be utilized whenever there are specific instructions for wandering monsters or special requirements for NPC interactions. If you choose to have your Adventure lack NPC leadership, then relying on the <strong>Random</strong> <strong>Encounter</strong> table is ideal.</span></p>
<p><span data-preserver-spaces="true">If you look at HotSWK, you'll only find the&nbsp;<strong>Random Encounters</strong> table.</span></p></div><div id="area-details" class="x-text x-text-headline e366-e59 ma6-s ma6-t ma6-w ma6-11 ma6-12 ma6-13"><div class="x-text-content"><div class="x-text-content-text"><h3 class="x-text-content-text-primary">3. Area Details</h3></div></div></div><div class="x-text x-content e366-e60 ma6-g ma6-i ma6-k ma6-l ma6-m"><div>The first element of an <strong>Area</strong>, the <strong>Title</strong>, is self-explanatory. However, note that the numeric indicator corresponds to the area on the Adventure map.</div>
<div>&nbsp;</div>
<div>The second and third elements, <strong>Area</strong> <strong>Description</strong> and <strong>Bulleted</strong> <strong>Details,</strong> need more explanation. Remember and understand that these details help GMs use the Adventure at the table with minimal prep.</div>
<div>&nbsp;</div>
<div>Let's look at an example from The Arcane Library's HotSWK:</div></div><span class="x-image e366-e61 ma6-17 ma6-1a ma6-1b ma6-1p"><img decoding="async" src="https://staging.magevs.monster/wp-content/uploads/2024/09/CursedScroll3-Area-Description.jpg" width="600" height="289" alt="Area Description Breakdown. Room Title. 1. Bandit Cave. Room Description. A group of sullen people with sand-caked leather armor and salt- crusted hair... Bulleted Details. • People. Six outcast bandits. They&#039;re cold, hungry, and irritable." loading="lazy"></span><div class="x-text x-content e366-e62 ma6-g ma6-i ma6-j ma6-k ma6-l"><p><span data-preserver-spaces="true"><strong>Area Descriptions</strong> in Shadowdark use </span><strong><span data-preserver-spaces="true">bold keywords</span></strong><span data-preserver-spaces="true">. These keywords may be&nbsp;</span><strong><span data-preserver-spaces="true">bold</span></strong><span data-preserver-spaces="true"> to draw attention or to denote content to be elaborated upon within the Bulleted Details. Room Descriptions intend to be shared with players. Early Adventures, including the "Lost Citadel of the Scarlet Minotaur," use the Old School Essentials style with bolded keywords followed by a colon and sharable descriptors. What changed in the long-form Adventures in Cursed Scrolls 2 and 3 were descriptions written in sentence form, making them easier to read aloud.</span></p>
<p><span data-preserver-spaces="true">Bulleted Details have two parts: the Main Bullet and the</span><em><span data-preserver-spaces="true">&nbsp;</span></em><span data-preserver-spaces="true">Secondary Arrow. Both types have the most information for the GM.&nbsp;</span></p>
<p><span data-preserver-spaces="true">The Main Bullet introduces the scenario and gives some detail, usually starting with a&nbsp;</span><strong><span data-preserver-spaces="true">bold keyword</span></strong><span data-preserver-spaces="true"> mentioned in the Room Description followed by a period like this:</span></p>
<ul>
<li><strong>People.</strong></li>
</ul>
<p><span data-preserver-spaces="true"> Sometimes, the </span><strong><span data-preserver-spaces="true">bold keyword</span></strong><span data-preserver-spaces="true"> is unique and is not mentioned in the Room Description. More on this later. The Main Bullet may also have additional </span><strong><span data-preserver-spaces="true">bold keywords</span></strong><span data-preserver-spaces="true">&nbsp;that emphasize an idea or refer to a keyword defined in a Secondary Arrow. This content may also include&nbsp;</span><em><span data-preserver-spaces="true">italicized item names</span></em><span data-preserver-spaces="true"> found in the Shadowdark rules.</span><em><span data-preserver-spaces="true">&nbsp;</span></em></p>
<p><span data-preserver-spaces="true">As you may have guessed, the Secondary Arrow bullet provides detailed information about the Main Bullet. This bullet content may also have&nbsp;</span><strong><span data-preserver-spaces="true">bold keywords&nbsp;</span></strong><span data-preserver-spaces="true">for emphasis, refer to a monster&nbsp;</span><strong><span data-preserver-spaces="true">name</span></strong><span data-preserver-spaces="true">, or reference&nbsp;</span><em><span data-preserver-spaces="true">italicized items</span></em><span data-preserver-spaces="true">. It is also worth mentioning that both bullet types may use parentheses to give descriptive context to NPCs, list the value of items, or give context to the previous part of the sentence. </span></p>
<p><span data-preserver-spaces="true">To reiterate, elaborating on the host bullet content and providing details and specifics for the main bullet topics is what the Secondary Arrow bullets accomplish. Remember,&nbsp;</span><strong><span data-preserver-spaces="true">bold keywords</span></strong><span data-preserver-spaces="true">&nbsp;may add emphasis only, calling attention to the eye for quick reference.</span></p>
<p><span data-preserver-spaces="true">As mentioned earlier, there is another form of a Main Bullet&nbsp;</span><strong><span data-preserver-spaces="true">bold keyword</span></strong><span data-preserver-spaces="true">. It is displayed as a bold keyword and ends with a period, referencing no keyword in the Room Description. Rather than referencing a keyword, this Main Bullet defines vital information for the GM.</span></p>
<p><span data-preserver-spaces="true">Let's break it down piece by piece:&nbsp;</span></p>
<p><span data-preserver-spaces="true">Title&nbsp;</span><em><span data-preserver-spaces="true">-&nbsp;</span></em></p>
<p><strong><span data-preserver-spaces="true">1. BANDIT CAVE&nbsp;</span></strong></p>
<p><span data-preserver-spaces="true">Room Description -&nbsp;</span></p>
<p><img decoding="async" class="alignnone size-full wp-image-376" src="https://staging.magevs.monster/wp-content/uploads/2024/03/Area-Description.jpg" alt="" width="447" height="65" srcset="https://staging.magevs.monster/wp-content/uploads/2024/03/Area-Description.jpg 447w, https://staging.magevs.monster/wp-content/uploads/2024/03/Area-Description-300x44.jpg 300w, https://staging.magevs.monster/wp-content/uploads/2024/03/Area-Description-100x15.jpg 100w" sizes="(max-width: 447px) 100vw, 447px" /></p>
<p><span data-preserver-spaces="true">In this example,&nbsp;</span><strong><span data-preserver-spaces="true">people</span></strong><span data-preserver-spaces="true">&nbsp;and&nbsp;</span><strong><span data-preserver-spaces="true">river</span></strong><span data-preserver-spaces="true">&nbsp;are bold.&nbsp;</span><strong><span data-preserver-spaces="true">People</span></strong><span data-preserver-spaces="true">&nbsp;is an example of a keyword that will have a Bulleted Detail.&nbsp;</span><strong><span data-preserver-spaces="true">River</span></strong><span data-preserver-spaces="true">&nbsp;is an example of emphasis, drawing attention to GMs who may need to consider how the river comes into play.</span></p>
<p><span data-preserver-spaces="true">Bulleted Details -</span></p>
<p><img fetchpriority="high" decoding="async" class="alignnone size-full wp-image-377" src="https://staging.magevs.monster/wp-content/uploads/2024/03/Bulleted-Details.jpg" alt="" width="446" height="209" srcset="https://staging.magevs.monster/wp-content/uploads/2024/03/Bulleted-Details.jpg 446w, https://staging.magevs.monster/wp-content/uploads/2024/03/Bulleted-Details-300x141.jpg 300w, https://staging.magevs.monster/wp-content/uploads/2024/03/Bulleted-Details-100x47.jpg 100w" sizes="(max-width: 446px) 100vw, 446px" /></p>
<p><span data-preserver-spaces="true">The Bulleted Details for&nbsp;</span><strong><span data-preserver-spaces="true">People</span></strong><span data-preserver-spaces="true">&nbsp;shares information informing the GM about the scenario's essential aspects and how to describe them once PCs investigate or interact. The bolded word "</span><strong><span data-preserver-spaces="true">bandits"</span></strong><span data-preserver-spaces="true">&nbsp;is an example of a reference to Shadowdark rules, requiring the GM to remember the monster name in the game rules to be able to reference the stats.&nbsp;</span></p>
<p><span data-preserver-spaces="true"><strong>Bold keywords</strong> in the first Secondary Arrow refer to the names of the NPCs, while parentheses add helpful traits of the NPCs to convey to players if they engage.&nbsp;</span></p>
<p><span data-preserver-spaces="true">The second Secondary Arrow explains the leader's traits and plants elements of the future story, hinting trouble lies ahead. These details help GMs formulate the NPC's roleplay motivation. As the GM brings this NPC to life, this text enables GMs to better understand how to play the role of Thurgston.</span></p>
<p><span data-preserver-spaces="true">The third Secondary Arrow gives the GM the task of stealing the PC's boat if present. It also sets the GM up to start a fight. After all, these are&nbsp;</span><strong><span data-preserver-spaces="true">bandits</span></strong><span data-preserver-spaces="true">!</span></p></div><div class="x-text x-text-headline e366-e63 ma6-s ma6-u ma6-v ma6-x ma6-11 ma6-13 ma6-15"><div class="x-text-content"><div class="x-text-content-text"><h2 class="x-text-content-text-primary"><span data-preserver-spaces="true">There is No Design Guide</span></h2></div></div></div><div class="x-text x-content e366-e64 ma6-i ma6-l ma6-o"><p><span data-preserver-spaces="true">There is a lot more to say on this topic. This article is not an official Shadowdark Design Guide. This article is my attempt at creating one for myself and anyone interested in defining a structure, a style, or a form for writing Shadowdark Adventures.</span></p>
<p><span data-preserver-spaces="true">You'll find multiple styles if you read through the <a title="Buy the Cursed Scrolls! No affiliate." href="https://www.thearcanelibrary.com/collections/cursed-scroll-zine" target="_blank" rel="noopener">Cursed Scrolls</a>. Cursed Scroll 3, one of the zines used in my examples, contains a one-page Adventure that doesn't use bullets, uses bold</span><strong><span data-preserver-spaces="true">&nbsp;</span></strong><span data-preserver-spaces="true">keywords (</span><strong><span data-preserver-spaces="true">differently</span></strong><span data-preserver-spaces="true">), and places GM-only content along with player-shareable information. This form, style, and structure still work as a format. It is not the focus of this article.</span></p>
<p><span data-preserver-spaces="true">I selected to focus on FotBB and HotSWK due to several factors. I like their style! These Adventures concisely convey more information and give GMs something to share with players immediately. This structure also creates a system for organizing GM information that reinforces, gathers, and aligns key elements shared in the story.</span></p>
<p><span data-preserver-spaces="true">One aspect I wish was present in the Cursed Scroll adventures is map details for each spread. I've found other written Adventures that take this approach and find it extremely helpful at the table.&nbsp;</span></p>
<p><span data-preserver-spaces="true">There is so much more to say. For now, let me know if you have anything to add.</span></p>
<p><strong><span data-preserver-spaces="true">In my next article, i will be crawling into the depths of How to Write Adventures for Shadowdark.</span></strong></p></div><div class="x-div e366-e65 ma6-24 ma6-25 ma6-26 ma6-27 ma6-1 ma6-2 ma6-3" data-x-effect-provider="colors particles effects" data-x-effect="{&quot;durationBase&quot;:&quot;500ms&quot;}"><aside class="x-div e366-e66 ma6-24 ma6-25 ma6-28 ma6-29 ma6-2"><figure class="x-div e366-e67 ma6-24 ma6-27 ma6-29 ma6-2a ma6-2 ma6-3 ma6-4" data-x-effect="{&quot;durationBase&quot;:&quot;500ms&quot;}"><span class="x-image e366-e68 ma6-17 ma6-1a ma6-1b ma6-1p ma6-3" data-x-effect="{&quot;durationBase&quot;:&quot;300ms&quot;}"><img decoding="async" src="https://secure.gravatar.com/avatar/4d02752d7a9ea192616193751ec3a9685b679020342d1b1d0146f9d081688e2c?s=96&amp;d=mm&amp;r=g" alt="Image" loading="lazy"></span></figure><div class="x-text x-text-headline e366-e69 ma6-r ma6-s ma6-t ma6-v ma6-13 ma6-16 ma6-5"><div class="x-text-content"><div class="x-text-content-text"><h6 class="x-text-content-text-primary">Frey Bugbee</h6><p class="x-text-content-text-subheadline">RPG creator/GM. Professional technologist by day. Wizard by night. 
By heart and blood, I am a storyteller.</p></div></div></div></aside></div></div></div></div></div></div><p>The post <a href="https://staging.magevs.monster/on-the-style-and-structure-of-writing-shadowdark-rpg-adventures/">On the Style and Structure of Writing Shadowdark RPG Adventures</a> first appeared on <a href="https://staging.magevs.monster">Mage vs. Monster</a>.</p><div>1&nbsp;&nbsp;&nbsp;&nbsp;...how you construct an adventure and present it on the page is determined by the system you're writing for. That's not to say that it's inherent to the system in any way...but because the first-party publishers include this stuff, the audience comes to expect it.</div>]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">366</post-id>	</item>
		<item>
		<title>Shots in the Dark #1, Free Shadowdark RPG Adventures</title>
		<link>https://staging.magevs.monster/announcing-shots-in-the-dark-1-free-shadowdark-rpg-adventures/</link>
					<comments>https://staging.magevs.monster/announcing-shots-in-the-dark-1-free-shadowdark-rpg-adventures/#respond</comments>
		
		<dc:creator><![CDATA[Frey Bugbee]]></dc:creator>
		<pubDate>Thu, 15 Feb 2024 20:26:38 +0000</pubDate>
				<category><![CDATA[Adventures]]></category>
		<guid isPermaLink="false">https://staging.magevs.monster/?p=334</guid>

					<description><![CDATA[<p>Published: February 15, 2024 –Shots in the Dark #1, Free Shadowdark RPG AdventuresWho likes free Shadowdark RPG adventures? My fellow collaborators have already announced Shots in the Dark #1 launch and availability in PDF with VTT maps! In addition, two Lulu print options are available to everyone at cost today. That means if you want a printed copy and like&#8230;</p>
<p>The post <a href="https://staging.magevs.monster/announcing-shots-in-the-dark-1-free-shadowdark-rpg-adventures/">Shots in the Dark #1, Free Shadowdark RPG Adventures</a> first appeared on <a href="https://staging.magevs.monster">Mage vs. Monster</a>.</p>]]></description>
										<content:encoded><![CDATA[<div id="cs-content" class="cs-content"><div class="x-section e334-e1 m9a-0"><div class="x-row x-container max width e334-e2 m9a-6 m9a-8 m9a-9"><div class="x-row-inner"><div class="x-col e334-e3 m9a-c"><div class="x-text x-content e334-e4 m9a-d m9a-e"><p style="text-align: right;">Published: February 15, 2024 –</p></div><div class="x-text x-text-headline e334-e5 m9a-g m9a-h"><div class="x-text-content"><div class="x-text-content-text"><h1 class="x-text-content-text-primary">Shots in the Dark #1, Free Shadowdark RPG Adventures</h1></div></div></div><div class="x-row e334-e6 m9a-6 m9a-7 m9a-8 m9a-a"><div class="x-row-inner"><div class="x-col e334-e7 m9a-c"><span class="x-image e334-e8 m9a-j m9a-k"><img decoding="async" src="https://staging.magevs.monster/wp-content/uploads/2024/03/Shots-in-the-Dark-promo-HD.jpg" width="550" height="309" alt="Image" loading="lazy"></span></div></div></div><div class="x-text x-content e334-e9 m9a-e m9a-f"><p class="p1">Who likes free Shadowdark RPG adventures?</p>
<p class="p1">My fellow collaborators have already announced Shots in the Dark #1 launch and availability in PDF with VTT maps! In addition, two Lulu print options are available to everyone at cost today. That means if you want a printed copy and like what Lulu offers, you pay for the print and shipping costs and have it delivered directly.</p>
<p class="p1">You can find the <a href="https://www.lulu.com/shop/michael-thorn-and-connor-ludovissy-and-ethan-schotborgh-and-storyteller-steamer/shots-in-the-dark-1/hardcover/product-p6kk44n.html?q=shots+in+the+dark+1&amp;page=1&amp;pageSize=4" target="_blank" rel="noopener"><span class="s1">hardcover edition here</span></a> and the <a href="https://www.lulu.com/shop/michael-thorn-and-connor-ludovissy-and-ethan-schotborgh-and-storyteller-steamer/shots-in-the-dark-1/paperback/product-zmm6pyg.html?q=shots+in+the+dark+1&amp;page=1&amp;pageSize=4" target="_blank" rel="noopener"><span class="s1">paperback edition here</span></a>. Both editions come printed with premium ink and 80# premium paper with a glossy finish to ward off those water elementals.</p></div><div class="x-row e334-e10 m9a-6 m9a-7 m9a-8 m9a-b"><div class="x-row-inner"><div class="x-col e334-e11 m9a-c"><span class="x-image e334-e12 m9a-j m9a-l"><img decoding="async" src="https://staging.magevs.monster/wp-content/uploads/2024/03/Thrice-Sealed.png" width="550" height="391" alt="Image" loading="lazy"></span></div></div></div><div class="x-text x-content e334-e13 m9a-e m9a-f"><p class="p1">If you prefer getting your FREE RPG adventures from <a href="drivethrurpg.com" target="_blank" rel="noopener">DriveThruRPG</a>, <a href="https://preview.drivethrurpg.com/en/product/470765/shots-in-the-dark-one-shot-adventures-compatible-with-shadowdark-rpg" target="_blank" rel="noopener">click here for the PDF</a>.&nbsp; We are hoping to offer Print-on-Demand on DTRPG sometime soon. For now, head over to Lulu for prints linked above.</p>
<p class="p1">If you haven't found the PDF with VTT maps, head on over to <a href="https://sarahangell.itch.io/shots-in-the-dark-1" target="_blank" rel="noopener"><span class="s1">https://sarahangell.itch.io/shots-in-the-dark-1</span></a>. Here's the description from the Itch page:</p>
<p class="p1">Assemble your party and brave the unknown in&nbsp;<i>Shots in the Dark</i>, a free collection of one-shot adventures designed for&nbsp;<i>Shadowdark RPG&nbsp;</i>and compatible with other OSR role-playing games. The collection includes 18 adventures designed for a single session of play featuring authors such as Sarah Angell, Samantha O&rsquo;Brien, Sam McKay, and many more.&nbsp;<i>Shots in the Dark&nbsp;</i>also includes a table of Dungeon Events to add spice to your adventures, a handcrafted random encounter generator, as well as hooks and twists to take your campaigns in new and exciting directions.</p>
<p class="p1"><b>Adventures include:</b><br /><i>Spores from the Undercity</i>&nbsp;by Brynjar M&aacute;r P&aacute;lsson<br /><i>Flooded Crypt of the Necromancer</i>&nbsp;by Samantha O&rsquo;Brien<br /><i>The Rotting Gardens of Rafflesia</i>&nbsp;by Sam McKay<br /><i>Ill-Gotten Gains</i>&nbsp;by&nbsp;<a href="https://www.critfail.press/" target="_blank" rel="noopener"><span class="s1">Michael Kuhns</span></a><br /><i>The Doom of Cear Ferros</i>&nbsp;by&nbsp;<a href="https://arcanumgamestudio.substack.com/" target="_blank" rel="noopener"><span class="s1">Jack Arcanum</span></a><br /><i>The Mines of Gloomwind</i>&nbsp;Ravine by&nbsp;<a href="https://www.magevsmonster.com/"><span class="s1">Frey Bugbee</span></a><br /><i>The Monster under the Tower</i>&nbsp;by&nbsp;<a href="https://sarahangell.itch.io/" target="_blank" rel="noopener"><span class="s1">Sarah Angell</span></a><br /><i>Vault of the Once Great Thief</i>&nbsp;by StorytellerSteamer<br /><i>The Forgotten Isle of the Hydra Cult</i>&nbsp;by Ethan Schotborgh<br /><i>The Blackbridge Labyrinth</i>&nbsp;by&nbsp;<a href="https://connorludovissy.wordpress.com/" target="_blank" rel="noopener"><span class="s1">Connor Ludovissy</span></a><br /><i>The Tarwell</i>&nbsp;by Sam McKay<br /><i>The Scorchard</i>&nbsp;by Sam McKay<br /><i>Thrice Sealed</i>&nbsp;by&nbsp;<a href="https://sarahangell.itch.io/" target="_blank" rel="noopener"><span class="s1">Sarah Angell</span></a><br /><i>Warrens of the Deepwood King</i>&nbsp;by&nbsp;<a href="https://sarahangell.itch.io/" target="_blank" rel="noopener"><span class="s1">Sarah Angell</span></a><br /><i>Elemental Mistakes</i>&nbsp;by Samantha O&rsquo;Brien<br /><i>Frozen Tomb of the Nameless One</i>&nbsp;by Samantha O&rsquo;Brien<br /><i>Terror of the Demon Cyst</i>&nbsp;by Michael Thorn<br /><i>The Word-Eating Wyrm</i>&nbsp;by Sam McKay</p>
<p class="p1">To learn more about Shots in the Dark, connect with our fine team of worldwide collaborators on the <a href="https://discord.gg/thearcanelibrary" target="_blank" rel="noopener"><span class="s1">Shadowdark Discord server</span></a> in the SD Creator's Forum <a href="https://discord.com/channels/558029475837902851/1207307537796304956/1213037426747121728" target="_blank" rel="noopener">here</a>. We will be working on #2 shortly and taking submissions for one-shots.</p>
<p class="p1">We hope you enjoy these adventures!</p></div><div class="x-div e334-e14 m9a-m m9a-n m9a-o m9a-p m9a-1 m9a-2 m9a-3" data-x-effect-provider="colors particles effects" data-x-effect="{&quot;durationBase&quot;:&quot;500ms&quot;}"><aside class="x-div e334-e15 m9a-m m9a-n m9a-q m9a-r m9a-2"><figure class="x-div e334-e16 m9a-m m9a-p m9a-r m9a-s m9a-2 m9a-3 m9a-4" data-x-effect="{&quot;durationBase&quot;:&quot;500ms&quot;}"><span class="x-image e334-e17 m9a-j m9a-k m9a-3" data-x-effect="{&quot;durationBase&quot;:&quot;300ms&quot;}"><img decoding="async" src="https://secure.gravatar.com/avatar/4d02752d7a9ea192616193751ec3a9685b679020342d1b1d0146f9d081688e2c?s=96&amp;d=mm&amp;r=g" alt="Image" loading="lazy"></span></figure><div class="x-text x-text-headline e334-e18 m9a-h m9a-i m9a-5"><div class="x-text-content"><div class="x-text-content-text"><h6 class="x-text-content-text-primary">Frey Bugbee</h6><p class="x-text-content-text-subheadline">RPG creator/GM. Professional technologist by day. Wizard by night. 
By heart and blood, I am a storyteller.</p></div></div></div></aside></div></div></div></div></div></div><p>The post <a href="https://staging.magevs.monster/announcing-shots-in-the-dark-1-free-shadowdark-rpg-adventures/">Shots in the Dark #1, Free Shadowdark RPG Adventures</a> first appeared on <a href="https://staging.magevs.monster">Mage vs. Monster</a>.</p>]]></content:encoded>
					
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		<title>Thoughts on Running Lost Citadel of the Scarlet Minotaur &#8211; A Shadowdark Adventure</title>
		<link>https://staging.magevs.monster/thoughts-on-running-lost-citadel-of-the-scarlet-minotaur/</link>
					<comments>https://staging.magevs.monster/thoughts-on-running-lost-citadel-of-the-scarlet-minotaur/#respond</comments>
		
		<dc:creator><![CDATA[Frey Bugbee]]></dc:creator>
		<pubDate>Tue, 31 Oct 2023 17:35:00 +0000</pubDate>
				<category><![CDATA[On Design]]></category>
		<guid isPermaLink="false">https://staging.magevs.monster/?p=223</guid>

					<description><![CDATA[<p>Published: October 31, 2023 – Revised: September 6, 2024Thoughts on Running Lost Citadel of the Scarlet Minotaur &#8211; A Shadowdark AdventureRunning Shadowdark AdventuresRunning an adventure for Shadowdark differs slightly from today’s 5e adventures. My first consideration: How do you start? Adventures from The Arcane Library forego dense lore for an adventure and begin with a short background description to inspire&#8230;</p>
<p>The post <a href="https://staging.magevs.monster/thoughts-on-running-lost-citadel-of-the-scarlet-minotaur/">Thoughts on Running Lost Citadel of the Scarlet Minotaur – A Shadowdark Adventure</a> first appeared on <a href="https://staging.magevs.monster">Mage vs. Monster</a>.</p>]]></description>
										<content:encoded><![CDATA[<div id="cs-content" class="cs-content"><div class="x-section e223-e1 m67-0"><div class="x-row x-container max width e223-e2 m67-6 m67-7 m67-a m67-b"><div class="x-row-inner"><div class="x-col e223-e3 m67-e"><div class="x-text x-content e223-e4 m67-g m67-h m67-i"><p style="text-align: right;"><strong>Published</strong>: October 31, 2023 <strong>–</strong> <strong>Revised</strong>: September 6, 2024</p></div><div class="x-text x-text-headline e223-e5 m67-o m67-p m67-q m67-r m67-s m67-t"><div class="x-text-content"><div class="x-text-content-text"><h1 class="x-text-content-text-primary">Thoughts on Running Lost Citadel of the Scarlet Minotaur &#8211; A Shadowdark Adventure</h1></div></div></div></div></div></div><div class="x-row x-container max width e223-e6 m67-6 m67-7 m67-8 m67-a m67-c"><div class="x-row-inner"><div class="x-col e223-e7 m67-e m67-f"><div class="x-row e223-e8 m67-6 m67-9 m67-d"><div class="x-row-inner"><div class="x-col e223-e9 m67-e"><span class="x-image e223-e10 m67-z m67-10 m67-11"><img decoding="async" src="https://staging.magevs.monster/wp-content/uploads/2024/09/2hand-axe-torch-line.png" width="1200" height="200" alt="https://axebane.itch.io/" loading="lazy"></span></div></div></div><div class="x-text x-text-headline e223-e11 m67-p m67-r m67-s m67-t m67-u m67-v m67-w"><div class="x-text-content"><div class="x-text-content-text"><h2 class="x-text-content-text-primary"><span data-preserver-spaces="true">Running Shadowdark Adventures</span></h2></div></div></div><div class="x-text x-content e223-e12 m67-h m67-j m67-k m67-l"><p style="text-align: left;">Running an adventure for Shadowdark differs slightly from today’s 5e adventures.</p>
<p style="text-align: left;">My first consideration: How do you start? Adventures from The Arcane Library forego dense lore for an adventure and begin with a short background description to inspire Game Masters.</p>
<p style="text-align: left;">This method assumes you will do a small amount of prep before you dig into the game and play.</p></div><div class="x-text x-content e223-e13 m67-h m67-i m67-l m67-m"><p>You might need clarification if you&rsquo;re coming from the 5th edition of D&amp;D. I was lost when I first read the&nbsp;<a title="" href="https://www.thearcanelibrary.com/collections/shadowdark-rpg/products/shadowdark-rpg-quickstart-set-pdf" target="_blank" rel="noopener">QuickStart</a>&nbsp;adventure. I ran&nbsp;<em>Lost Citadel of the Scarlet Minotaur</em>&nbsp;with two players and was perplexed about how to introduce the adventure. My players were okay with jumping in, but it felt very different than a 5e adventure that had a hook readily provided. This adventure assumes the GM will jump in, too, or produce an introduction or hook.</p></div><div class="x-text x-content e223-e14 m67-h m67-k m67-l m67-m"><p>After reflecting on that game, I found that nothing was missed. We had fun jumping right in.</p>
<p>Here is the <strong>Background</strong> from the&nbsp;<em><a title="" href="https://www.thearcanelibrary.com/collections/shadowdark-rpg/products/shadowdark-rpg-quickstart-set-pdf" target="_blank" rel="noopener">Lost Citadel</a>&nbsp;</em>adventure:</p>
<p>&nbsp;</p></div><div class="x-alert x-alert-block e223-e15 m67-14"><div class="x-alert-content"><p>&ldquo;Long ago, a mighty enclave of warriors lived inside the Lost Citadel. They worshipped bulls in ever-bloodier, cultish rituals that culminated in their leader, Minoros, transforming into the&nbsp;<strong>Scarlet Minotaur</strong>. This immortal avatar of rage slaughtered the warriors in a single night of mayhem. However, some of their servants escaped through the unseen halls used by the lowly. These&nbsp;<strong>beastmen&nbsp;</strong>hid in the fallen citadel, trapped by superstitious fear of the outside.&rdquo;</p></div></div><div class="x-text x-text-headline e223-e16 m67-p m67-q m67-r m67-s m67-t m67-u m67-w"><div class="x-text-content"><div class="x-text-content-text"><h2 class="x-text-content-text-primary"><span data-preserver-spaces="true">In Medias Res</span></h2></div></div></div><div class="x-text x-content e223-e17 m67-h m67-k m67-l m67-m"><p>The following section of the adventure jumps into what monsters belong to <strong>Factions</strong> in the citadel and then <strong>Rumors </strong>and <strong>Environs</strong> concerning the location.</p>
<p>I was looking for a first-level, "let's get to know each other," characters-at-a-tavern introduction. But then I remembered "Attack the Light" and "Respect the Darkness" and thought, "Maybe my PCs won't be around long enough to chit-chat."</p>
<p>The first time I played this adventure, I threw my players at the Citadel. My players were fine jumping in, and we didn't have enough time to finish the Citadel anyway. But we had fun.</p>
<p>If you want a short introduction to the adventure, here&rsquo;s what you should do:&nbsp;<strong>Create an inciting event</strong>. Decide where your PCs meet. It could be in a tavern, at a crossroads, in the supply store, or at the location itself. Create an NPC quest giver named <strong>Swerinjen</strong> who wants to be cut in on the deal for letting you know 'thar be treasure!' Have one or two rumors from the quest giver Swerinjen, then jump into the action.</p></div><div id="factions" class="x-text x-text-headline e223-e18 m67-p m67-s m67-u m67-x"><div class="x-text-content"><div class="x-text-content-text"><h3 class="x-text-content-text-primary">1. Reading Between the Lines</h3></div></div></div><div class="x-text x-content e223-e19 m67-h m67-l m67-m m67-n"><p>As I navigate the game mastering technique for Shadowdark and the writing process of creating new adventures, I want to write more dense mythology. But, I&rsquo;ve found that writing short, inspirational lore helps light the creativity of others.</p>
<p>What&rsquo;s your take on lore? Is it mostly fluff that goes unused? Does in-depth lore help you run games? Do your players glaze over if you read too much of that read-aloud text?</p></div><span class="x-image e223-e20 m67-z m67-11 m67-12"><img decoding="async" src="https://staging.magevs.monster/wp-content/uploads/2023/04/Encounter.MonsterBW-2nb.png" width="250" height="250" alt="Image" loading="lazy"></span><div class="x-div e223-e21 m67-15 m67-16 m67-17 m67-18 m67-1 m67-2 m67-3" data-x-effect-provider="colors particles effects" data-x-effect="{&quot;durationBase&quot;:&quot;500ms&quot;}"><aside class="x-div e223-e22 m67-15 m67-16 m67-19 m67-1a m67-2"><figure class="x-div e223-e23 m67-15 m67-18 m67-1a m67-1b m67-2 m67-3 m67-4" data-x-effect="{&quot;durationBase&quot;:&quot;500ms&quot;}"><span class="x-image e223-e24 m67-z m67-13 m67-3" data-x-effect="{&quot;durationBase&quot;:&quot;300ms&quot;}"><img decoding="async" src="https://secure.gravatar.com/avatar/4d02752d7a9ea192616193751ec3a9685b679020342d1b1d0146f9d081688e2c?s=96&amp;d=mm&amp;r=g" alt="Image" loading="lazy"></span></figure><div class="x-text x-text-headline e223-e25 m67-r m67-s m67-y m67-5"><div class="x-text-content"><div class="x-text-content-text"><h6 class="x-text-content-text-primary">Frey Bugbee</h6><p class="x-text-content-text-subheadline">RPG creator/GM. Professional technologist by day. Wizard by night. 
By heart and blood, I am a storyteller.</p></div></div></div></aside></div></div></div></div></div></div><p>The post <a href="https://staging.magevs.monster/thoughts-on-running-lost-citadel-of-the-scarlet-minotaur/">Thoughts on Running Lost Citadel of the Scarlet Minotaur – A Shadowdark Adventure</a> first appeared on <a href="https://staging.magevs.monster">Mage vs. Monster</a>.</p>]]></content:encoded>
					
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